Showing posts with label Dynamic. Show all posts
Showing posts with label Dynamic. Show all posts

Tuesday, May 29, 2012

thinkingParticles™ 4.0

thinkingParticles 4.0







thinkingParticles™ 4.0 is the next generation rule based particle system for 3ds Max and 3ds Max Design, offering unparalleled power to the user.  thinkingParticles in its latest incarnation, Release 4, (R4) redefines Fluid, Rigid Body and Particle F/X simulation in a whole new way.

 

The advantage thinkingParticles delivers over event-based particle systems, (which works on triggers and time dependent events) made it the #1 choice of Uncharted Territory for creating Fluid, Rigid Body Dynamics and Particle Effects for their movie production of "2012." thinkingParticles was the key production tool responsible for driving the most prominent special effects in the movie "2012". Our latest additions to the software made it so powerful, it actually rendered the need for practical effects to zero!!
 We trust, that you will find, by using thinkingParticles 4.0, that you will be able to create all the incredible effects that you have always wanted to create, but until now, have not been able to, due to the limitation of existing technologies.

Monday, May 28, 2012

Phoenix FD for 3ds Max






Phoenix FD is a powerful tool for fluid simulations. Aimed to meet the needs of VFX artist to simulate fire, smoke, explosions as well as liquids, foam and splashes, it has now become universal simulation software for every production house. Phoenix FD offers exceptional flexibility and speed. With an adaptive grid, complete interactivity, a GPU accelerated preview and a fully multi-threaded displacement algorithm it stands out as one of the top solutions for fluid simulations in the visual effects industry.



Phoenix FD 2.0 now adds the capability to generate and drag particles based on current simulations. This allows the user to add even finer detail to all types of simulations without the need to increase the simulation resolution.


Phoenix FD 2.0 for 3ds Max Key Features

  • Foam and splashes particle shader
  • Simulation of foam and splashes
  • GPU Preview improvements
  • Render particles as smoke
  • Particle export

Friday, May 25, 2012

RayFire 1.58 for 3ds Max




RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max. This tool give incredeble speed production for visual effect and easy to use, to download demo version you can go to http://rayfirestudios.com/




 
 Technical Demonstration



 
Rayfire customer showreal 2012 


Changes for v1.58 are:
  • Adds support for Max 2013 (32-bit and 64-bit)
  • Adds support for Nvidia PhysX plugin 2.85
  • Adds support for included Entropy Bullet plugin (Beta)
  • Adds clusterizing for all fragments
  • Adds tesselation for Voronoi fragments
  • Adds a 'Dead Objects' feature for sleeping objects with the ability to revive by velocity
  • Adds Biped and CAT support for kinematic objects
  • Adds an extend mode for the UI
  • Adds a 'Clusterize' tool for selected objects
  • Adds a 'Point Cache' tool for selected objects
  • Adds a 'Remove Inner Faces' tool for selected objects
  • Solidity for interactive demolition can now be 0