Monday, November 12, 2012

NOX Renderer


NOX Renderer is a rendering software based on unbiased methods. Development is currently in beta stage. NOX is a free software, even for commercial.







Download http://www.evermotion.org/nox

BonyFace

Facial animation system for 3ds max
  • BonyFace is a complex facial animation system, was written on MAXScript, works in 3ds max 2008 and above.
    It consists of tools for rigging, skinning and animating facial expressions on 3D-Faces with ease and flexibility
  • Since it's a script, the user can freely share the BonyFace rigged character with another professional NOT having BonyFace,
    anyone can load and render the scene with BonyFace-objects without having BonyFace installed like any common 3ds max scene
  • BonyFace starts facial rig creation from scratch, it's an easiest and fastest way to create facial rig,
    with BonyFace you can create full face rig in 10-20 minutes!
  • Basic tools of BonyFace are freeware. You can use basic tools to create rig and skin, adjust parameters of the rig
    and animate control objects with standard tools of 3ds max without any limitations
  • Extended tools of BonyFace are available only for authorized users of the script.
    You can use extended tools to create complex professional facial animation and simplify whole workflow



Download demo http://www.scriptattack.com/maxscripts/bonyface/Links.html

LumenRT





Software creates real-time 3D visualizations of architectural designs.
Thanks to physical lighting, LumenRT produces the best picture quality on the market:
  • Take photos, shoot videos of your designs in real-time 3D
    With photo-realistic quality and physically accurate lighting
  • Demonstrate and share design concepts
    Create live client presentations in fully real-time, photo-realistic 3D
  • Single button operation - nothing to learn!
    Work in your CAD application, then click LumenRT to start shooting  


Download demo http://www.lumenrt.com/download/

Monday, August 6, 2012

3D Coat

3D Coat

Do you want application that integrate sculpting, uv layout and painting, retopology and bost you productifity, 3Dcoat its one of them.

3DCOAT
This key feature of 3dcoat

Voxel Sculpting
Painting With Layers
3DConnexion Support ( 3dsmax, Maya, Mudbox, Zbrush etc) UV-Mapping
Retopology  
 


 

for download trial and more information go to http://3d-coat.com/ 

MAXON Announces CINEMA 4D Release 14

Breakthrough Innovations in Modeling, Performance and Product Integration Bring a High-Impact Creative Experience to 3D Professionals




CINEMA 4D Release 14 Highlights
MAXON offers four versions of CINEMA 4D, each catering to the needs of 3D artists in different industries. Note: The features listed below may not be included in every configuration. Click here for further information. Key features and benefits include:

Digital Sculpting
Dynamic new sculpting tools give artists complete control to create finely detailed models with tools like Pull, Wax, Smooth, Flatten, Inflate, Knife and Pinch. There are powerful preset options for brushes, stamps, stencils, and attributes for size, pressure, symmetry options and more. A powerful layer system allows for maximum flexibility in the creation process while the Bake option recalculates the millions of sculpted polygons into displacement and normal maps that can be applied to low-poly count base meshes for further use in renderings and animations.

Improved Modeling Toolset
New interactive work plane modes, dynamic guides and a completely redesigned snapping system offer a powerful, unified 3D workflow to model dramatically faster and accurately align elements. Controls to interactively position the world grid to move, scale and rotate objects, as well as the ability to intuitively snap objects and components to the grid plane, grid lines or grid points are provided along with other key parameters.

Camera Enhancements
The new Camera Calibrator in R14 offers an integrated solution to match a 3D camera image to a 3D environment – a perfect solution for architects and designers to present their creations. Users can integrate 3D objects into the photographed environment for visualizations or use CINEMA 4D’s camera mapping workflow to create digital matte paintings and set extensions.

The new Motion Camera, Morph Camera and Camera Composition Helper tools in R14 help to quickly frame a 3D scene following artistic rules or easily create realistic and dynamic camera animations while the new Camera Focus Picker gives users control to interactively set focus distances.

Better and Faster Rendering
Multiple enhancements in R14 bring digital artists a more flexible toolset to achieve greater rendering realism and compositing control that result in outstanding image quality. New and improved shaders and materials are now available for simulating wood grain, weathering effects and normal mapping. Global Illumination has been enhanced with new technologies such as Radiosity Maps and the unified sampler from the Physical Renderer, to let users achieve higher-quality renders in less time and with greater accuracy. New render effects also power up the post-processing workflow. Relight scenes, pull position-based mattes and reconstruct objects with the new Position Pass or perform quick and easy color correction with new interactive grading curves. New algorithms in R14 provide up to twice the speed for caustics, while further enhancements to subsurface scattering render materials such as milk, wax and skin more efficiently.

Integration
Brand new to CINEMA 4D, the highly anticipated seamless integration with The Foundry’s award-winning NUKE compositing application allows R14 users to directly export a NUKE project file to reconstruct a multi-pass render and provides full support for OpenEXR and FBX files. The new Photoshop Extended exchange plug-in opens and manipulates CINEMA 4D scenes into a Photoshop 3D layer, offering new opportunities to illustrators, photographers, digital matte painters and motion graphics artists to share CINEMA 4D files with the broader Photoshop design community. Enhanced integration with After Effects brings new levels of performance to directly import and export native CINEMA 4D files.

Misc Productivity-Boosting Features
CINEMA 4D is renowned for outstanding ease of use. With numerous enhancements to the R14 interface, artists can perform common tasks faster and more efficiently.

R14 now offers greater levels of realism and control with increased versatility over dynamics with aerodynamic forces, plastic springs and breaking connectors. Users can now create much more believable animations of flying or breaking objects. The improved editor view now displays soft shadows and features new object highlighting options. Individuals and teams can manage tasks using the To Do list and the Commander, a filtered search box that appears directly under the cursor, which gives quick and easy access to all commands and tags. An improved XRef system offers options to offset the animation, scale or pivot of each referenced scene, which is especially useful for team collaboration. Finally, Arabic speakers can now use CINEMA 4D in their native language with new Arabic interface translation and a mirrored layout designed for right-to-left readers.

This is just a brief overview of the 200+ improvements CINEMA 4D R14 has to offer. Learn more about the new features and watch informational videos here.

Sourcefilm Maker

Do you want make movie with game engine, yes!! you can do it. Recently software behine every valve cut scene movie release to public and its free, so then what will you wait just got to http://sourcefilmmaker.com/  . Dont worry they had  complete pakcage tutorial that make you easy use sotfware at the first time.



http://sourcefilmmaker.com/

Saturday, June 9, 2012

XoliulShader 3DS MAX

 XoliulShader 3DS MAX, Freeware, Windows XoliulShader 3DS MAX, Freeware, Windows


3DS MAX shader. The shader, the presets, the cubemaps and example assets completely free! You need to run max as admin, otherwise there is no way for the script to install itself. Before attempting install, ensure you meet these minimum requirements: 1.3DS Max Version 2009 or higher, 32 or 64bit. In case of Max 2009 The Shader fully supports 3 Omni Lights at a time.
3 types of Shadows are supported: hard, Soft and Area Shadows! note: only Hard is available for Max 2009.
Valve Softwares Half Lambert shading can be toggled.
Your Diffusemap can be recolored by a solid color, allowing instant ?respraying?, masked by the alpha channel.
Opacitymaps are supported in the Diffuse Alpha, as well as a global opacity value.
Glossiness map control Glossiness per pixel. Even colored gloss is possible, for pearlescent effects.
Fresnel Power controls the blend of your reflections toward the edges.
XoliulShader supports 3 kinds of reflections, of which two are procedural and don?t even require a bitmap!
Optionally, you can mask your reflections by a separate texture instead of by the Specmap.

Presets are there to make things simpler for you. Instead of having to set all your favorite settings up time and time again, you can now save them for later use. Also, if you are unfamiliar with the XoliulShader, you can study our presets to see what exactly makes them look good.


http://freeartsoftware.com/survey3d2d-downloads/download-info.php?sid=1031&count=true

Unreal 4 Engine - Elemental Demo



Unreal 4 engine has been revealed! Get your first glimpse at Epic's new technology in this demo clip. In my perspective unreal engine can produce cinematic picture quality, very good and unimaginable quality games that can be generated.

Tuesday, May 29, 2012

thinkingParticles™ 4.0

thinkingParticles 4.0







thinkingParticles™ 4.0 is the next generation rule based particle system for 3ds Max and 3ds Max Design, offering unparalleled power to the user.  thinkingParticles in its latest incarnation, Release 4, (R4) redefines Fluid, Rigid Body and Particle F/X simulation in a whole new way.

 

The advantage thinkingParticles delivers over event-based particle systems, (which works on triggers and time dependent events) made it the #1 choice of Uncharted Territory for creating Fluid, Rigid Body Dynamics and Particle Effects for their movie production of "2012." thinkingParticles was the key production tool responsible for driving the most prominent special effects in the movie "2012". Our latest additions to the software made it so powerful, it actually rendered the need for practical effects to zero!!
 We trust, that you will find, by using thinkingParticles 4.0, that you will be able to create all the incredible effects that you have always wanted to create, but until now, have not been able to, due to the limitation of existing technologies.

BonesPro for 3dsmax


BonesPro is a sophisticated, fast and optimized technology for organic skinning of characters and objects in Autodesk 3ds Max. It allows you to create high quality skin meshes rapidly with easy-to-understand bone influences and vertex assignments, impressive real-time skin-deformations and special-effects.


BonesPro is the solution for all artists that don’t want to spend a lot of time on character skinning and prefer to get quality skinning results with a minimized amount of work.

  • Speed, BonesPro delivers fast results through a quick assignment set-up and convenient adjustment options.
  • Quality,Meshes deform like elastic skin, avoid face clipping and don’t tear vertices too far apart from each other.
  • Flexibility, Hypodermic solid deformers can handle the most problematic areas in an animated mesh.
  • Teamwork, API access allows integration into existing pipelines and Teams can collaborate on scenes without having to supply everyone with licenses.
  • And Beyond, BonesPro can not only be used for traditional skinning but also for many other animation effects.



Monday, May 28, 2012

Ky_Trail Pro

ky trail pro
Ky_Trail Pro – is the next generation of the popular free plug-in for 3ds Max – Ky_Trail, which was first released in early 2005. Professional version includes many changes and improvements. It is based on completely revised core, which supports multi-threading, and many new visualization parameters. Ky_Trail Pro is equipped with much faster algorithms. In particular, the render time of traces for a Particle Flow system was reduced several times.


Now in Ky_Trail Pro you can use vertices of geometric objects (including splines) as trail emitters. In combination with the ability to change the properties of the trails, depending on the parameters of the vertices (Soft Selection, Weight, Color) this allows to obtain an absolutely fantastic, easily manageable visual effects.

GrowFX for 3dsmax

growfx for 3dsmax
Growfx for 3dsmax


GrowFX is a plug-in for Autodesk® 3ds Max®, allowing you to build any plants and trees. GrowFX works in 3ds Max 9, 2008, 2009, 2010, 2011, 2012 (32/64-bits) and 3ds Max Design 2009, 2010, 2011, 2012 (32/64-bits).

Exlevel is delighted to offer GrowFX is a plant modeling and animation system for Autodesk® 3ds Max®.You can recreate digitally a lifelike 3D model of any plant, from grass and trees to woodland using a refreshingly simple interface and an essential set of parameters that you can set up yourself.



GrowFX lets you create broadleaf trees, conifers, palm trees, flowers, ivy and many other vegetational compositions. Its unique model building tools will help you create creeping plants, entwining scene objects, and shearing plants of any shape. Plants may bend around different objects.

GrowFX is fully compatible with 3ds Max®. All parameters can be animated. You can, for example, create a wind animation, plant growth animation and other kinds of animation you can imagine. There is also an opportunity to edit the parameters using MAXScript.


Vue 10.5 xStream

vue 10.5


Vue xStream offers professional CG artists a complete toolset for creating and rendering exceptionally rich and realistic natural environments in 3ds Max, Maya, LightWave, Cinema 4D and Softimage.
Access all the power of the world's leading 3D Digital Nature solution directly from within your favorite application. Create and edit beautifully detailed natural environments using your application's standard manipulators.
Render everything together inside 3ds Max, Maya, LightWave, Cinema 4D or Softimage, with full interaction between Vue and native elements, including 2-way mutual shadow casting, reflection, refraction and GI.



http://www.e-onsoftware.com/products/vue/vue_10.5_xstream/


MadCar 3 for 3dsmax

Madcar 3 for 3dsmax

MadCar 3 is a plug-in for 3DS Max for quick rigging of wheeled vehicles and their animations by simulating the control. This new version allows rigging vehicles with any number of wheels, and with any of their mutual arrangements including motorcycles. Any number of trailers is also supported.

There are simplified behavior setting for each of the wheels and suspension as well as fine tuning, this allows to simulate motion with qualities of a race car as well as heavy trucks. Animation is created during the simulation in real time. Simulation can be controlled by the keyboard, joysticks, game controllers, or steering wheel. "Following the object" mode is also supported.

Phoenix FD for 3ds Max






Phoenix FD is a powerful tool for fluid simulations. Aimed to meet the needs of VFX artist to simulate fire, smoke, explosions as well as liquids, foam and splashes, it has now become universal simulation software for every production house. Phoenix FD offers exceptional flexibility and speed. With an adaptive grid, complete interactivity, a GPU accelerated preview and a fully multi-threaded displacement algorithm it stands out as one of the top solutions for fluid simulations in the visual effects industry.



Phoenix FD 2.0 now adds the capability to generate and drag particles based on current simulations. This allows the user to add even finer detail to all types of simulations without the need to increase the simulation resolution.


Phoenix FD 2.0 for 3ds Max Key Features

  • Foam and splashes particle shader
  • Simulation of foam and splashes
  • GPU Preview improvements
  • Render particles as smoke
  • Particle export

Vray 2 for 3dsmax



vray2 for 3dsmax
vray2 for3dsmax


V-Ray for 3ds Max  allows users to quickly and easily create realistic images while giving them full control over the 3D production process.V-Ray 2.0 for 3ds Max is a fast rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs

V-Ray for 3ds Max’s incredible stability and power providesvisualization specialists with exceptional rendering capabilities.Renowned studios around the world, such as Blur Studio, Neoscape,IKEA, Pure, Citroen, Siemens AG, and Spine 3D, embrace the powerof V-Ray in their production pipeline. V-Ray is a universal toolrecognized for its speed, uncompromised precision, rich feature listand ease of use.

Friday, May 25, 2012

RayFire 1.58 for 3ds Max




RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max. This tool give incredeble speed production for visual effect and easy to use, to download demo version you can go to http://rayfirestudios.com/




 
 Technical Demonstration



 
Rayfire customer showreal 2012 


Changes for v1.58 are:
  • Adds support for Max 2013 (32-bit and 64-bit)
  • Adds support for Nvidia PhysX plugin 2.85
  • Adds support for included Entropy Bullet plugin (Beta)
  • Adds clusterizing for all fragments
  • Adds tesselation for Voronoi fragments
  • Adds a 'Dead Objects' feature for sleeping objects with the ability to revive by velocity
  • Adds Biped and CAT support for kinematic objects
  • Adds an extend mode for the UI
  • Adds a 'Clusterize' tool for selected objects
  • Adds a 'Point Cache' tool for selected objects
  • Adds a 'Remove Inner Faces' tool for selected objects
  • Solidity for interactive demolition can now be 0