Tuesday, May 29, 2012

thinkingParticles™ 4.0

thinkingParticles 4.0







thinkingParticles™ 4.0 is the next generation rule based particle system for 3ds Max and 3ds Max Design, offering unparalleled power to the user.  thinkingParticles in its latest incarnation, Release 4, (R4) redefines Fluid, Rigid Body and Particle F/X simulation in a whole new way.

 

The advantage thinkingParticles delivers over event-based particle systems, (which works on triggers and time dependent events) made it the #1 choice of Uncharted Territory for creating Fluid, Rigid Body Dynamics and Particle Effects for their movie production of "2012." thinkingParticles was the key production tool responsible for driving the most prominent special effects in the movie "2012". Our latest additions to the software made it so powerful, it actually rendered the need for practical effects to zero!!
 We trust, that you will find, by using thinkingParticles 4.0, that you will be able to create all the incredible effects that you have always wanted to create, but until now, have not been able to, due to the limitation of existing technologies.

BonesPro for 3dsmax


BonesPro is a sophisticated, fast and optimized technology for organic skinning of characters and objects in Autodesk 3ds Max. It allows you to create high quality skin meshes rapidly with easy-to-understand bone influences and vertex assignments, impressive real-time skin-deformations and special-effects.


BonesPro is the solution for all artists that don’t want to spend a lot of time on character skinning and prefer to get quality skinning results with a minimized amount of work.

  • Speed, BonesPro delivers fast results through a quick assignment set-up and convenient adjustment options.
  • Quality,Meshes deform like elastic skin, avoid face clipping and don’t tear vertices too far apart from each other.
  • Flexibility, Hypodermic solid deformers can handle the most problematic areas in an animated mesh.
  • Teamwork, API access allows integration into existing pipelines and Teams can collaborate on scenes without having to supply everyone with licenses.
  • And Beyond, BonesPro can not only be used for traditional skinning but also for many other animation effects.



Monday, May 28, 2012

Ky_Trail Pro

ky trail pro
Ky_Trail Pro – is the next generation of the popular free plug-in for 3ds Max – Ky_Trail, which was first released in early 2005. Professional version includes many changes and improvements. It is based on completely revised core, which supports multi-threading, and many new visualization parameters. Ky_Trail Pro is equipped with much faster algorithms. In particular, the render time of traces for a Particle Flow system was reduced several times.


Now in Ky_Trail Pro you can use vertices of geometric objects (including splines) as trail emitters. In combination with the ability to change the properties of the trails, depending on the parameters of the vertices (Soft Selection, Weight, Color) this allows to obtain an absolutely fantastic, easily manageable visual effects.

GrowFX for 3dsmax

growfx for 3dsmax
Growfx for 3dsmax


GrowFX is a plug-in for Autodesk® 3ds Max®, allowing you to build any plants and trees. GrowFX works in 3ds Max 9, 2008, 2009, 2010, 2011, 2012 (32/64-bits) and 3ds Max Design 2009, 2010, 2011, 2012 (32/64-bits).

Exlevel is delighted to offer GrowFX is a plant modeling and animation system for Autodesk® 3ds Max®.You can recreate digitally a lifelike 3D model of any plant, from grass and trees to woodland using a refreshingly simple interface and an essential set of parameters that you can set up yourself.



GrowFX lets you create broadleaf trees, conifers, palm trees, flowers, ivy and many other vegetational compositions. Its unique model building tools will help you create creeping plants, entwining scene objects, and shearing plants of any shape. Plants may bend around different objects.

GrowFX is fully compatible with 3ds Max®. All parameters can be animated. You can, for example, create a wind animation, plant growth animation and other kinds of animation you can imagine. There is also an opportunity to edit the parameters using MAXScript.


Vue 10.5 xStream

vue 10.5


Vue xStream offers professional CG artists a complete toolset for creating and rendering exceptionally rich and realistic natural environments in 3ds Max, Maya, LightWave, Cinema 4D and Softimage.
Access all the power of the world's leading 3D Digital Nature solution directly from within your favorite application. Create and edit beautifully detailed natural environments using your application's standard manipulators.
Render everything together inside 3ds Max, Maya, LightWave, Cinema 4D or Softimage, with full interaction between Vue and native elements, including 2-way mutual shadow casting, reflection, refraction and GI.



http://www.e-onsoftware.com/products/vue/vue_10.5_xstream/


MadCar 3 for 3dsmax

Madcar 3 for 3dsmax

MadCar 3 is a plug-in for 3DS Max for quick rigging of wheeled vehicles and their animations by simulating the control. This new version allows rigging vehicles with any number of wheels, and with any of their mutual arrangements including motorcycles. Any number of trailers is also supported.

There are simplified behavior setting for each of the wheels and suspension as well as fine tuning, this allows to simulate motion with qualities of a race car as well as heavy trucks. Animation is created during the simulation in real time. Simulation can be controlled by the keyboard, joysticks, game controllers, or steering wheel. "Following the object" mode is also supported.

Phoenix FD for 3ds Max






Phoenix FD is a powerful tool for fluid simulations. Aimed to meet the needs of VFX artist to simulate fire, smoke, explosions as well as liquids, foam and splashes, it has now become universal simulation software for every production house. Phoenix FD offers exceptional flexibility and speed. With an adaptive grid, complete interactivity, a GPU accelerated preview and a fully multi-threaded displacement algorithm it stands out as one of the top solutions for fluid simulations in the visual effects industry.



Phoenix FD 2.0 now adds the capability to generate and drag particles based on current simulations. This allows the user to add even finer detail to all types of simulations without the need to increase the simulation resolution.


Phoenix FD 2.0 for 3ds Max Key Features

  • Foam and splashes particle shader
  • Simulation of foam and splashes
  • GPU Preview improvements
  • Render particles as smoke
  • Particle export

Vray 2 for 3dsmax



vray2 for 3dsmax
vray2 for3dsmax


V-Ray for 3ds Max  allows users to quickly and easily create realistic images while giving them full control over the 3D production process.V-Ray 2.0 for 3ds Max is a fast rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs

V-Ray for 3ds Max’s incredible stability and power providesvisualization specialists with exceptional rendering capabilities.Renowned studios around the world, such as Blur Studio, Neoscape,IKEA, Pure, Citroen, Siemens AG, and Spine 3D, embrace the powerof V-Ray in their production pipeline. V-Ray is a universal toolrecognized for its speed, uncompromised precision, rich feature listand ease of use.

Friday, May 25, 2012

RayFire 1.58 for 3ds Max




RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max. This tool give incredeble speed production for visual effect and easy to use, to download demo version you can go to http://rayfirestudios.com/




 
 Technical Demonstration



 
Rayfire customer showreal 2012 


Changes for v1.58 are:
  • Adds support for Max 2013 (32-bit and 64-bit)
  • Adds support for Nvidia PhysX plugin 2.85
  • Adds support for included Entropy Bullet plugin (Beta)
  • Adds clusterizing for all fragments
  • Adds tesselation for Voronoi fragments
  • Adds a 'Dead Objects' feature for sleeping objects with the ability to revive by velocity
  • Adds Biped and CAT support for kinematic objects
  • Adds an extend mode for the UI
  • Adds a 'Clusterize' tool for selected objects
  • Adds a 'Point Cache' tool for selected objects
  • Adds a 'Remove Inner Faces' tool for selected objects
  • Solidity for interactive demolition can now be 0