Tuesday, May 29, 2012

BonesPro for 3dsmax


BonesPro is a sophisticated, fast and optimized technology for organic skinning of characters and objects in Autodesk 3ds Max. It allows you to create high quality skin meshes rapidly with easy-to-understand bone influences and vertex assignments, impressive real-time skin-deformations and special-effects.


BonesPro is the solution for all artists that don’t want to spend a lot of time on character skinning and prefer to get quality skinning results with a minimized amount of work.

  • Speed, BonesPro delivers fast results through a quick assignment set-up and convenient adjustment options.
  • Quality,Meshes deform like elastic skin, avoid face clipping and don’t tear vertices too far apart from each other.
  • Flexibility, Hypodermic solid deformers can handle the most problematic areas in an animated mesh.
  • Teamwork, API access allows integration into existing pipelines and Teams can collaborate on scenes without having to supply everyone with licenses.
  • And Beyond, BonesPro can not only be used for traditional skinning but also for many other animation effects.



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